by Zwordoz » Tue Jul 30, 2013 6:25 pm
I think this illustrates that devs need to fix/recalibrate an issue that most of us have known about for a long time, but simply choose to live with, and that is this: a freshly leveled character is not as strong as it was just before it leveled. Jason has done more investigation as to where this split occurs and how long it takes to "catch up" in the new level; I've always summarized it as "dot level 9" (90%+ towards next level) is stronger than "dot level 0" (<10% towards next level) of the next-higher level, so I need to get to at least 10% before I'm properly "initiated" into the new level. Jason's data suggests this gap is much wider at the higher levels.
I propose that there should be no such cap. newlevel.00 should always be stronger than oldlevel.99, and that's it. I'm aware that certain mobs and bosses
increase with the new level, and I am not suggesting/demanding that character combat numbers should be raised to match -- just saying that on the types of areas/bosses that do not change with level (invasion, faction) -- the combat numbers should improve with the new level, immediately -- no temporary dip.
I realize this is nearly identical to Tonks' post (can you tell we've been discussing this?), but I figure it doesn't hurt to state this one more time so that we can see we are all on the same page (aren't we?)